The purpose of this project is
to promote a sci-fi 3d texture
pack which we created. Below is a futuristic room rendered real-time in
the A7 engine to test the textures. The textures imitate
bump and specular highlights without the use of shaders -looking
correct in almost all lighting situations.
The finished pack includes normal maps for all the textures which makes
them really 'pop' when used with a shader.
Next are some collages of the
textures
included in the pack. Most textures are 512 x 512 with some smaller
-for things like trim.
They would work well in any sci-fi interior level.
Copyright: 2011 Jacob Lubinski