The goal was to make a very high quality 3d texture set which can be applied to various industrial type settings along with simple models like boxes and barrels. If you are interested in industrial type texures check out our Industrial Warehouse Textures.
Below is a stage rendered in real-time in the A7 engine. The purpose of the stage is to test coordination of colors while developing the textures so there is no guess work involved.
The minimum size for a texture in the set will be 1024 x 1024 pixels, and are in the .tga format in order to retain detail.
Below are some 512 x 512 crops from early textures for the set. We cropped instead of resizing so you can see the full detail when you click on them. There is a little fall-off in quality due to the conversion to .jpeg, but they still look good.
It is important to note that all the textures were created by hand in Photoshop with the use of no photographic material. While the use of photographs is a great way to make textures, we wanted to demonstrate our ability to make a variety of materials by hand. Click on them to see more detail.
Below are alternate versions of some of the industrial textures rendered with parallax and bloom on a planar surface. All the bumps and groves are a result of the parallax.
Most of the textures will include a shaded version, color map, height map, normal map, and a specular map. Some will come with an alpha-transparency map for things like windows.
Copyright: 2009 Jacob Lubinski