Educational Game
Below are some screen shots from a futuristic
educational game we created for a client in 2006. The game was designed
to teach math,
specifically the coordinate system.
Here is a quote from the client:"Thanks
for all your help and I hope we will have an opportunity to work with
you
again. It’s all because of you we were able to save our face in
delivering 3D
game. In my 30 years of industrial experience I have seen very few
people with
such an accurate and efficient planning and punctual delivery without
compromising
quality."
Below are in game shots. The game was
created using the 3D Gamestudio A7 engine and runs at 60fps. We created
everything seen in the pictures -3d models, sprites, sky cubes, fonts,
etc.- except the Arial font. We also did all the scripting.
Below are screen shots of the spaceships models that
populate the game. The ships are rendered in 3ds Max with default
lighting and a white background.
Last are some screen shots taken from inside
the Game Studio A7 engine but not in game. All shots of models and sky
cubes seen here are
rendered in real-time.