Below are some screen shots from a futuristic educational game we created for a client in 2006. The game was designed to teach math, specifically the coordinate system.
Here is a quote from the client:"Thanks for all your help and I hope we will have an opportunity to work with you again. It’s all because of you we were able to save our face in delivering 3D game. In my 30 years of industrial experience I have seen very few people with such an accurate and efficient planning and punctual delivery without compromising quality."
Below are in game shots. The game was created using the 3D Gamestudio A7 engine and runs at 60fps. We created everything seen in the pictures -3d models, sprites, sky cubes, fonts, etc.- except the Arial font. We also did all the scripting.
Below are screen shots of the spaceships models that populate the game. The ships are rendered in 3ds Max with default lighting and a white background.
Last are some screen shots taken from inside the Game Studio A7 engine but not in game. All shots of models and sky cubes seen here are rendered in real-time.